Showing posts with label john. Show all posts
Showing posts with label john. Show all posts
Sunday, April 4, 2010
Sunday, January 10, 2010
fanart
I just realized, several people have done fanart for Hoshen - thought I'd share them here on the blog.
John by Zach
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Now playing: Muha - Slovoblomki
via FoxyTunes
John by Zach----------------
Now playing: Muha - Slovoblomki
via FoxyTunes
Friday, January 1, 2010
here we go
Still trying to decide how to break this up. Should I do one chapter at a time, or try to tackle an entire book at a time?The way I'm spacing things right now, there are 12 books in the first "arc." Planning to have three arcs that tell the complete story, start to finish (with room for side-stories and spin-offs, of course). Each book has four chapters. I'm shooting for having one book done by the end of the month - shouldn't be hard if I manage my time well.
But I'm feeling a bit indecisive at the moment - focus on one chapter and put it online when it's done, or do the book as one whole project?
Guess I'll let it decide itself - whatever it takes to stay on schedule.
What's frustrating is that I'm taking longer than expected to put the script together. I wrote the story months ago, but in a stream-of-consciousness, unstructured style. I've been working on making a very organized, easy-to-read formatted script, but it's taking all day and I wanted to start drawing today. Curses.
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Now playing: Demon Hunter - Carry Me Down
via FoxyTunes
Sunday, October 18, 2009
Chapter I - COMPLETE
Pretty much finished "the plot" for the first chunk of the comic. I know I'll have to make some modifications later, but I did my best to focus on just getting it all there in a substantial way - you know, only wearing one hat a time, not the writing hat as well as the editing hat.Knowing that I'll have to revise this once some friends get back to me on a few issues, I figure I should get on writing the next chapter of the comic, avoiding downtime and whatnot. Problem is, I can't decide which one that should be. Matthew Connolly or Mae Everett? Or somebody else? I dunno. I had planned on doing Matthew next, so unless a better reason comes along, that's who I'll stick with.
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Now playing: Mutemath - No Response
via FoxyTunes
Saturday, October 17, 2009
Writing, Day 4
HNNNNGHH GOTTA FINISHI just realized yesterday that writing about violent incidents isn't easy - there are logical consequences, such as investigations, emotional impact, community reaction... all kinds of things you gotta keep in mind.
Add on top of that a paranormal deluge of miraculous events, and you've got yourself a beautiful mess.
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Now playing: Mutemath - Burden
via FoxyTunes
Friday, October 16, 2009
Writing, Day III
Now cooking with gasoline. Made it over the speedbump in the middle, now filling in the climax of the book. Also, freaking awesome direction to take it in after this chapter.----------------
Now playing: Lisa Miskovsky - Still Alive (Benny Benassi mix)
via FoxyTunes
Thursday, October 15, 2009
Writing, Day II

Things are actually going really well. I never thought that I could write with such clarity and purpose.
I got about 3/4 of the outline complete, and hit a bit of a pothole toward the very center of the story, just have to make some decisions about what kind of tone to take. You know, don't wanna overload the angstometer.
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Now playing: Working For a Nuclear Free City - Troubled Son
via FoxyTunes
Wednesday, October 14, 2009
Writing, Day I
The first deadline is this Saturday night - John's story. Should be intense. I've stocked up on Monster and have been reading and watching lots of inspirational material. I figure I'll get to work tomorrow evening when classes are over.
I've re-written John's arc into a much more visceral, violent, fast-paced story, as opposed to the plodding, awkward one I was stuck with before. Feels good man. This saga will definitely come out swinging.
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Now playing: Austrian Death Machine - If It Bleeds, We Can Kill It
via FoxyTunes
Sunday, August 30, 2009
Saturday, April 18, 2009
Tuesday, April 7, 2009
Monday, March 30, 2009
John
Still working on getting a well-defined look for John. I'm on the verge of just letting everybody's structure be kind of "fluid", with stuff like hair and specific facial features be constant (chins, eyebrows, etc)... Feels like a cop-out for developing consistency, though. I'm gonna keep going for consistency. Probably means I'll have to fill sketchbooks with drawings of these guys from every conceivable angle.
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